I also have LVFR KSAN and no issues there even though it uses a couple of the identical texture files. This is just a desperate last ditch attempt to see if anyone else has had the problem. But for the life of me I can't seem to adjust anything in the fsx.cfg to fix it. I believe that there is something about the LVFR textures and the Archer cockpit textures that is exceeding a CPU / GPU processing capacity in flight until I pause and reload. If I fly a different airplane (the Carenado Phenom for example) everything is fine. If I start up at KSNA everything is fine. If I pause (when taxiing in) and go to windowed mode, the scenery reloads and is fine. The issue is there are several textures (I know specifically which ones) that when I am flying inbound to KSNA in the Archer don't process the alpha channel correctly and I end up with "blocky trees" (see pic). The airplane I use most of the time is the Carenado Archer. I'm running FSX Acceleration, on a 4790k / GTX970, pretty decent machine. No solutions anywhere so I thought I'd at least see if anyone on PE has experienced a similar issue. ![]() I've been working this for months now, talked multiple times to the developer and posted on AVSIM.
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